GAME ON

Esports has grown from a $691 million valuation to a potential worth of $1.9 billion by 2026. Why? The players, the games, the fans. Esports is a monumental sporting endeavour, and Sogeti is proud to be part of the ongoing competitive gaming story.

 

Sogeti & esports

From organizing offline and online game nights at our offices for years, to sponsoring three esports teams, gaming has always been part of life at Sogeti.

For us, as a technology provider, esports has an increasingly important role at several levels: for colleagues to enjoy and meet each other, and as a driver of business innovation.

The esports opportunity

COVID-19 has accelerated many long-standing trends—and the growing popularity of gaming and esports is no exception.

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As the pandemic delayed production schedules for traditional content and prompts the cancelation of many professional sporting events, the supersized growth of esports is only expected to continue. In fact, industry experts estimate that viewership could reach 646 million by 2023, outpacing traditional television and film viewership growth in some markets.

In a recent Esports Insider article, Darren Baker, Global Intel Alliance Director at Sogeti, spoke about our esports-focused hackathon and how tech is pushing and changing esports.

From niche to mass

73 million

In 2021 more than 73 million people globally tuned in to watch an epic showdown between DWG KIA (South Korea) and EDward Gaming (China) in the League of Legends World Championships Grand Final

$1.1B

In 2020, global esports revenues reached $1.1B, a year-over-year growth of almost 16%.

1972

The first esports event happened all the way back in the October of 1972 at Stanford University where students competed on the video game Spacewar! in the Intergalactic Spacewar Olympics.

$40.0M

Valve’s annual tournament The International offered the highest prize pool for professional Dota 2 players in 2021 at a whopping $40.0M.

esports @ Sogeti

Becoming a figure of normality

Fabien Senlanne, CTO Sogeti in France talks with Baptiste Vasse, CEO & Co founder Oplon esports and Super Smash Bros player Claire Taupin to explore the topic of diversity in esports.

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Rocket League Tournament

Gamers from Sogeti, Capgemini & Intel in competed in our Global Rocket League Tournament with the finals streamed live on Twitch. Congratulations to the winning team 2SOG1CAP.

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Accelerating performance

Sogeti Spain’s collaboration with S2V esports focuses on planning, design, innovation and improvisation to find solutions at speed and quality.

Esports Series @ Vivatech

In 2019, we joined forces with the VIVA Technology trade fair and start-up organization Glory4Gamers to organize our first esport tournament – the Sogeti Esports Series @ Vivatech. Structured around the two games sponsored as part of our partnership with Team Oplon, the competition saw participation by nearly 1,600 players. The finale was hosted at Vivatech to a packed venue with a viewership of more than 40,000 spectators!

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Team Oplon & Sogeti

Baptiste Vasse, Oplon esports co-founder & Fabien Senlanne, CTO at Sogeti France, share a common passion for gaming and esports activities. They discuss the opening of a new training center, tournament victories, Race4Care initiatives and ambitions for the future.

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Let's play

Check out some of the joint activities and events we ran with our partner Intel.

 

Sogeti Codefest

Our 10 day digital event where young coders competed head-to-head, taking on a variety of challenges as well as each other.

Sogeti Codefest

 

 

 

Esports Hackathon

We organized an exclusive Sogeti Esports Hackathon, jointly with Intel, where Sogetians developed solutions to benefit esports enthusiasts.

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